IDWriteTextRenderer::DrawUnderline Method
IDWriteTextLayout::Draw calls this function to instruct the client to draw an underline.
Syntax
virtual HRESULT DrawUnderline(
void * clientDrawingContext,
FLOAT baselineOriginX,
FLOAT baselineOriginY,
[in] const DWRITE_UNDERLINE * underline,
IUnknown * clientDrawingEffect
) = 0;
Parameter
clientDrawingContext
The application-defined drawing context passed to IDWriteTextLayout::Draw.baselineOriginX
The pixel location (X-coordinate) at the baseline origin of the run where underline applies.baselineOriginY
The pixel location (Y-coordinate) at the baseline origin of the run where underline applies.underline [in]
Pointer to a structure containing underline logical information.clientDrawingEffect
Application-defined effect to apply to the underline. Usually this argument represents effects such as the foreground brush filling the interior of a line.
Rückgabewert
Ist Methode erfolgreich, wird "S_OK" zurückgegeben. Andernfalls wird ein HRESULT-Fehlercode zurückgegeben.
Hinweise
A single underline can be broken into multiple calls, depending on how the formatting changes attributes. If font sizes/styles change within an underline, the thickness and offset will be averaged weighted according to characters. To get an appropriate starting pixel position, add underline::offset to the baseline. Otherwise there will be no spacing between the text. The x coordinate will always be passed as the left side, regardless of text directionality. This simplifies drawing and reduces the problem of round-off that could potentially cause gaps or a double stamped alpha blend. To avoid alpha overlap, round the end points to the nearest device pixel.
Anforderungen
Mindestens unterstützter Client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista |
Mindestens unterstützter Server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 |
Header |
Dwrite.h |
Bibliothek |
Dwrite.lib |
DLL |
Dwrite.dll |