D3D_SHADER_MACRO Structure
Defines a shader macro.
Syntax
typedef struct _D3D_SHADER_MACRO {
LPCSTR Name;
LPCSTR Definition;
} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO;
Mitglieder
Name
The macro name.Definition
The macro definition.
Hinweise
You can use shader macros in your shaders. The D3D_SHADER_MACRO structure defines a single shader macro as shown in the following example:
D3D_SHADER_MACRO Shader_Macros[1] = { "zero", "0" };
The following shader or effect creation functions take an array of shader macros as an input parameter:
- D3D10CompileShader
- D3DX10CreateEffectFromFile
- D3DX10PreprocessShaderFromFile
- D3DX11CreateAsyncShaderPreprocessProcessor
Anforderungen
Header |
D3DCommon.h |