D3D_INCLUDE_TYPE Enumeration
Values that indicate the location of a shader #include file.
Syntax
typedef enum _D3D_INCLUDE_TYPE {
D3D_INCLUDE_LOCAL = 0,
D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ),
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
} D3D_INCLUDE_TYPE;
Konstanten
D3D_INCLUDE_LOCAL
The local directory.D3D_INCLUDE_SYSTEM
The system directory.D3D10_INCLUDE_LOCAL
The local directory.D3D10_INCLUDE_SYSTEM
The system directory.D3D_INCLUDE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits.Do not use this value.
Hinweise
You pass a D3D_INCLUDE_TYPE-typed value to the IncludeType parameter in a call to the ID3DInclude::Open method to indicate the location of the #include file.
Anforderungen
Header |
D3DCommon.h |