ID3D11ShaderReflection::GetVariableByName Method
Gets a variable by name.
Syntax
ID3D11ShaderReflectionVariable* GetVariableByName(
[in] LPCSTR *Name
);
Parameter
Name [in]
Typ: LPCSTR*A pointer to a string containing the variable name.
Rückgabewert
Typ: ID3D11ShaderReflectionVariable
Returns a ID3D11ShaderReflectionVariable Interface interface.
Hinweise
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Anforderungen
Header |
D3D11Shader.h |
Bibliothek |
D3DCompiler.lib or D3DCompiler_xx.dll |