ID3D11ShaderReflection::GetResourceBindingDesc Method

Get a description of how a resource is bound to a shader.

Syntax

HRESULT GetResourceBindingDesc(
  [in]   UINT ResourceIndex,
  [out]  D3D11_SHADER_INPUT_BIND_DESC *pDesc
);

Parameter

Rückgabewert

Typ: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Hinweise

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDesc gets information about how one resource in the set is bound as an input to the shader. The ResourceIndex parameter specifies the index for the resource.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Anforderungen

Header

D3D11Shader.h

Bibliothek

D3DCompiler.lib or D3DCompiler_xx.dll

Siehe auch

ID3D11ShaderReflection Interface