ID3D11ShaderReflection Interface

A shader-reflection interface accesses shader information.

Mitglieder

ID3D11ShaderReflectionSchnittstelle erbt von der IUnknown-Schnittstelle. ID3D11ShaderReflection umfasst auch die folgenden Typen von Mitgliedern:

  • Methoden

Methoden

ID3D11ShaderReflectionSchnittstelle umfasst die folgenden Methoden.

Methode Beschreibung
GetBitwiseInstructionCount

Gets the number of bitwise instructions.

GetConstantBufferByIndex

Get a constant buffer by index.

GetConstantBufferByName

Get a constant buffer by name.

GetConversionInstructionCount

Gets the number of conversion instructions.

GetDesc

Get a shader description.

GetGSInputPrimitive

Gets the geometry-shader input-primitive description.

GetInputParameterDesc

Get an input-parameter description for a shader.

GetMinFeatureLevel

Gets the minimum feature level.

GetMovcInstructionCount

Gets the number of Movc instructions.

GetMovInstructionCount

Gets the number of Mov instructions.

GetNumInterfaceSlots

Gets the number of interface slots in a shader.

GetOutputParameterDesc

Get an output-parameter description for a shader.

GetPatchConstantParameterDesc

Get a patch-constant parameter description for a shader.

GetResourceBindingDesc

Get a description of how a resource is bound to a shader.

GetResourceBindingDescByName

Get a description of how a resource is bound to a shader.

GetThreadGroupSize

Retrieves the sizes, in thread groups, of the X, Y, and Z dimensions of the shader's thread-group grid.

GetVariableByName

Gets a variable by name.

IsSampleFrequencyShader

Indicates whether a shader is a sample frequency shader.

 

Hinweise

An ID3D11ShaderReflection interface can be retrieved for a shader by using D3DReflect. The following code illustrates retrieving a ID3D11ShaderReflection from a shader.


pd3dDevice->CreatePixelShader( pPixelShaderBuffer->GetBufferPointer(),
                               pPixelShaderBuffer->GetBufferSize(), g_pPSClassLinkage, &g_pPixelShader );

ID3D11ShaderReflection* pReflector = NULL; 
D3DReflect( pPixelShaderBuffer->GetBufferPointer(), pPixelShaderBuffer->GetBufferSize(), 
            IID_ID3D11ShaderReflection, (void**) &pReflector);
    

Siehe auch

Shader Interfaces