ID3D11Device::CreateVertexShader Method
Create a vertex-shader object from a compiled shader.
Syntax
HRESULT CreateVertexShader(
[in] const void *pShaderBytecode,
[in] SIZE_T BytecodeLength,
[in] ID3D11ClassLinkage *pClassLinkage,
[out] ID3D11VertexShader **ppVertexShader
);
Parameter
pShaderBytecode [in]
Typ: const void*A pointer to the compiled shader.
BytecodeLength [in]
Typ: SIZE_TSize of the compiled vertex shader.
pClassLinkage [in]
Typ: ID3D11ClassLinkage*A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.
ppVertexShader [out]
Typ: ID3D11VertexShader**Address of a pointer to a ID3D11VertexShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |