ID3D11Device::CreateUnorderedAccessView Method
Create a view for accessing an unordered access resource.
Syntax
HRESULT CreateUnorderedAccessView(
[in] ID3D11Resource *pResource,
[in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
[out] ID3D11UnorderedAccessView **ppUAView
);
Parameter
pResource [in]
Typ: ID3D11Resource*Pointer to an ID3D11Resource that represents a resources that will be serve as an input to a shader.
pDesc [in]
Typ: const D3D11_UNORDERED_ACCESS_VIEW_DESC*Pointer to an D3D11_UNORDERED_ACCESS_VIEW_DESC that represents a shader-resource-view description. Set this parameter to NULL to create a view that accesses the entire resource (using the format the resource was created with).
ppUAView [out]
Typ: ID3D11UnorderedAccessView**Address of a pointer to an ID3D11UnorderedAccessView that represents an unordered access view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Hinweise
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |