ID3D11Device::CreateSamplerState Method

Create a sampler-state object that encapsulates sampling information for a texture.

Syntax

HRESULT CreateSamplerState(
  [in]   const D3D11_SAMPLER_DESC *pSamplerDesc,
  [out]  ID3D11SamplerState **ppSamplerState
);

Parameter

Rückgabewert

Typ: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Hinweise

4096 unique sampler state objects can be created on a device at a time.

If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11Device