ID3D11Device::CreateSamplerState Method
Create a sampler-state object that encapsulates sampling information for a texture.
Syntax
HRESULT CreateSamplerState(
[in] const D3D11_SAMPLER_DESC *pSamplerDesc,
[out] ID3D11SamplerState **ppSamplerState
);
Parameter
pSamplerDesc [in]
Typ: const D3D11_SAMPLER_DESC*Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
ppSamplerState [out]
Typ: ID3D11SamplerState**Address of a pointer to the sampler state object created (see ID3D11SamplerState).
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Hinweise
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |