ID3D11Device::CreatePixelShader Method

Create a pixel shader.

Syntax

HRESULT CreatePixelShader(
  [in]   const void *pShaderBytecode,
  [in]   SIZE_T BytecodeLength,
  [in]   ID3D11ClassLinkage *pClassLinkage,
  [out]  ID3D11PixelShader **ppPixelShader
);

Parameter

  • pShaderBytecode [in]
    Typ: const void*

    A pointer to the compiled shader.

  • BytecodeLength [in]
    Typ: SIZE_T

    Size of the compiled pixel shader.

  • pClassLinkage [in]
    Typ: ID3D11ClassLinkage*

    A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

  • ppPixelShader [out]
    Typ: ID3D11PixelShader**

    Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Rückgabewert

Typ: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Hinweise

After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11Device