ID3D11Device::CreateHullShader Method
Create a hull shader.
Syntax
HRESULT CreateHullShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage *pClassLinkage,
ID3D11HullShader **ppHullShader
);
Parameter
pShaderBytecode
Typ: const void*A pointer to a compiled shader.
BytecodeLength
Typ: SIZE_TSize of the compiled shader.
pClassLinkage
Typ: ID3D11ClassLinkage*A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.
ppHullShader
Typ: ID3D11HullShader**A pointer to a hull-shader interface (see ID3D11HullShader).
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |