ID3D11Device::CreateDepthStencilView Method

Create a depth-stencil view for accessing resource data.

Syntax

HRESULT CreateDepthStencilView(
  [in]   ID3D11Resource *pResource,
  [in]   const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
  [out]  ID3D11DepthStencilView **ppDepthStencilView
);

Parameter

  • pResource [in]
    Typ: ID3D11Resource*

    Pointer to the resource that will serve as the depth-stencil surface. This resource must have been created with the D3D11_BIND_DEPTH_STENCIL flag.

  • pDesc [in]
    Typ: const D3D11_DEPTH_STENCIL_VIEW_DESC*

    Pointer to a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC). Set this parameter to NULL to create a view that accesses mipmap level 0 of the entire resource (using the format the resource was created with).

  • ppDepthStencilView [out]
    Typ: ID3D11DepthStencilView**

    Address of a pointer to an ID3D11DepthStencilView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).

Rückgabewert

Typ: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Hinweise

A depth-stencil view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11Device