ID3D11Device::CreateDepthStencilView Method
Create a depth-stencil view for accessing resource data.
Syntax
HRESULT CreateDepthStencilView(
[in] ID3D11Resource *pResource,
[in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
[out] ID3D11DepthStencilView **ppDepthStencilView
);
Parameter
pResource [in]
Typ: ID3D11Resource*Pointer to the resource that will serve as the depth-stencil surface. This resource must have been created with the D3D11_BIND_DEPTH_STENCIL flag.
pDesc [in]
Typ: const D3D11_DEPTH_STENCIL_VIEW_DESC*Pointer to a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC). Set this parameter to NULL to create a view that accesses mipmap level 0 of the entire resource (using the format the resource was created with).
ppDepthStencilView [out]
Typ: ID3D11DepthStencilView**Address of a pointer to an ID3D11DepthStencilView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Hinweise
A depth-stencil view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |