ID3D11Device::CreateBlendState Method

Create a blend-state object that encapsules blend state for the output-merger stage.

Syntax

HRESULT CreateBlendState(
  [in]   const D3D11_BLEND_DESC *pBlendStateDesc,
  [out]  ID3D11BlendState **ppBlendState
);

Parameter

Rückgabewert

Typ: HRESULT

This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.

Hinweise

An application can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11Device