ID3D11Device::CreateBlendState Method
Create a blend-state object that encapsules blend state for the output-merger stage.
Syntax
HRESULT CreateBlendState(
[in] const D3D11_BLEND_DESC *pBlendStateDesc,
[out] ID3D11BlendState **ppBlendState
);
Parameter
pBlendStateDesc [in]
Typ: const D3D11_BLEND_DESC*Pointer to a blend-state description (see D3D11_BLEND_DESC).
ppBlendState [out]
Typ: ID3D11BlendState**Address of a pointer to the blend-state object created (see ID3D11BlendState).
Rückgabewert
Typ: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.
Hinweise
An application can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |