ID3D11DeviceContext::VSGetSamplers Method

Get an array of sampler states from the vertex shader pipeline stage.

Syntax

void VSGetSamplers(
  [in]   UINT StartSlot,
  [in]   UINT NumSamplers,
  [out]  ID3D11SamplerState **ppSamplers
);

Parameter

  • StartSlot [in]
    Typ: UINT

    Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

  • NumSamplers [in]
    Typ: UINT

    Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

  • ppSamplers [out]
    Typ: ID3D11SamplerState**

    Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.

Rückgabewert

Returns nothing.

Hinweise

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11DeviceContext