ID3D11DeviceContext::VSGetSamplers Method
Get an array of sampler states from the vertex shader pipeline stage.
Syntax
void VSGetSamplers(
[in] UINT StartSlot,
[in] UINT NumSamplers,
[out] ID3D11SamplerState **ppSamplers
);
Parameter
StartSlot [in]
Typ: UINTIndex into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
NumSamplers [in]
Typ: UINTNumber of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
ppSamplers [out]
Typ: ID3D11SamplerState**Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.
Rückgabewert
Returns nothing.
Hinweise
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |