ID3D11DeviceContext::Unmap Method

Invalidate the pointer to a resource and re-enable the GPU's access to that resource.

Syntax

void Unmap(
  ID3D11Resource *pResource,
  UINT Subresource
);

Parameter

Rückgabewert

Returns nothing.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib