ID3D11DeviceContext::Unmap Method
Invalidate the pointer to a resource and re-enable the GPU's access to that resource.
Syntax
void Unmap(
ID3D11Resource *pResource,
UINT Subresource
);
Parameter
pResource
Typ: ID3D11Resource*A pointer to a ID3D11Resource interface.
Subresource
Typ: UINTA subresource to be unmapped.
Rückgabewert
Returns nothing.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |