ID3D11DeviceContext::PSSetSamplers Method

Set an array of sampler states to the pixel shader pipeline stage.

Syntax

void PSSetSamplers(
  [in]  UINT StartSlot,
  [in]  UINT NumSamplers,
  [in]  ID3D11SamplerState *const *ppSamplers
);

Parameter

  • StartSlot [in]
    Typ: UINT

    Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

  • NumSamplers [in]
    Typ: UINT

    Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

  • ppSamplers [in]
    Typ: ID3D11SamplerState*

    Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.

Rückgabewert

Methode gibt keinen Wert zurück.

Hinweise

Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.

State Default Value
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR
AddressU D3D11_TEXTURE_ADDRESS_CLAMP
AddressV D3D11_TEXTURE_ADDRESS_CLAMP
AddressW D3D11_TEXTURE_ADDRESS_CLAMP
MipLODBias 0
MaxAnisotropy 1
ComparisonFunc D3D11_COMPARISON_NEVER
BorderColor[0] 1.0f
BorderColor[1] 1.0f
BorderColor[2] 1.0f
BorderColor[3] 1.0f
MinLOD -FLT_MAX
MaxLOD FLT_MAX

 

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11DeviceContext