ID3D11DeviceContext::HSGetShaderResources Method
Get the hull-shader resources.
Syntax
void HSGetShaderResources(
[in] UINT StartSlot,
[in] UINT NumViews,
[out] ID3D11ShaderResourceView **ppShaderResourceViews
);
Parameter
StartSlot [in]
Typ: UINTIndex into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
NumViews [in]
Typ: UINTThe number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
ppShaderResourceViews [out]
Typ: ID3D11ShaderResourceView**Array of shader resource view interfaces to be returned by the device.
Rückgabewert
Returns nothing.
Hinweise
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |