ID3D11DeviceContext::GSSetShader Method
Set a geometry shader to the device.
Syntax
void GSSetShader(
[in] ID3D11GeometryShader *pShader,
[in] ID3D11ClassInstance *const *ppClassInstances,
UINT NumClassInstances
);
Parameter
pShader [in]
Typ: ID3D11GeometryShader*Pointer to a geometry shader (see ID3D11GeometryShader). Passing in NULL disables the shader for this pipeline stage.
ppClassInstances [in]
Typ: ID3D11ClassInstance*A pointer to an array of class-instance interfaces (see ID3D11ClassInstance). Each interface used by a shader must have a corresponding class instance or the shader will get disabled. Set ppClassInstances to NULL if the shader does not use any interfaces.
NumClassInstances
Typ: UINTThe number of class-instance interfaces in the array.
Rückgabewert
Methode gibt keinen Wert zurück.
Hinweise
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
The maximum number of instances a shader can have is 256.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |