ID3D11DeviceContext::GSGetShader Method
Get the geometry shader currently set on the device.
Syntax
void GSGetShader(
[out] ID3D11GeometryShader **ppGeometryShader,
[out] ID3D11ClassInstance **ppClassInstances,
[in, out] UINT *pNumClassInstances
);
Parameter
ppGeometryShader [out]
Typ: ID3D11GeometryShader**Address of a pointer to a geometry shader (see ID3D11GeometryShader) to be returned by the method.
ppClassInstances [out]
Typ: ID3D11ClassInstance**Pointer to an array of class instance interfaces (see ID3D11ClassInstance).
pNumClassInstances [in, out]
Typ: UINT*The number of class-instance elements in the array.
Rückgabewert
Returns nothing.
Hinweise
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |