ID3D11DeviceContext::DrawInstancedIndirect Method

Draw instanced, GPU-generated primitives.

Syntax

void DrawInstancedIndirect(
  ID3D11Buffer *pBufferForArgs,
  UINT AlignedByteOffsetForArgs
);

Parameter

  • pBufferForArgs
    Typ: ID3D11Buffer*

    A pointer to an ID3D11Buffer, which is a buffer containing the GPU generated primitives.

  • AlignedByteOffsetForArgs
    Typ: UINT

    Offset in pBufferForArgs to the start of the GPU generated primitives.

Rückgabewert

Returns nothing.

Hinweise

When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, the application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, the application calls the ID3D11Device::CreateBuffer method and in this call passes a pointer to D3D11_BUFFER_DESC in the pDesc parameter.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib