ID3D11DeviceContext::DispatchIndirect Method

Execute a command list over one or more thread groups.

Syntax

void DispatchIndirect(
  [in]  ID3D11Buffer *pBufferForArgs,
  [in]  UINT AlignedOffsetForArgs
);

Parameter

Rückgabewert

Returns nothing.

Hinweise

You call the DispatchIndirect method to execute commands in a compute shader.

When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, the application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, the application calls the ID3D11Device::CreateBuffer method and in this call passes a pointer to D3D11_BUFFER_DESC in the pDesc parameter.

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib