ID3D11DeviceContext::DispatchIndirect Method
Execute a command list over one or more thread groups.
Syntax
void DispatchIndirect(
[in] ID3D11Buffer *pBufferForArgs,
[in] UINT AlignedOffsetForArgs
);
Parameter
pBufferForArgs [in]
Typ: ID3D11Buffer*A pointer to an ID3D11Buffer, which must be loaded with data that matches the argument list for ID3D11DeviceContext::Dispatch.
AlignedOffsetForArgs [in]
Typ: UINTA byte-aligned offset between the start of the buffer and the arguments.
Rückgabewert
Returns nothing.
Hinweise
You call the DispatchIndirect method to execute commands in a compute shader.
When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, the application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, the application calls the ID3D11Device::CreateBuffer method and in this call passes a pointer to D3D11_BUFFER_DESC in the pDesc parameter.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |