ID3D11DeviceContext::ClearUnorderedAccessViewUint Method
Clears an unordered access resource with bit-precise values.
Syntax
void ClearUnorderedAccessViewUint(
[in] ID3D11UnorderedAccessView *pUnorderedAccessView,
[in] const UINT Values[4]
);
Parameter
pUnorderedAccessView [in]
Typ: ID3D11UnorderedAccessView*The ID3D11UnorderedAccessView to clear.
Values[4] [in]
Typ: const UINTValues to copy to corresponding channels, see remarks.
Rückgabewert
Returns nothing.
Hinweise
This API copies the lower ni bits from each array element i to the corresponding channel, where ni is the number of bits in the ith channel of the resource format (for example, R8G8B8_FLOAT has 8 bits for the first 3 channels). This works on any UAV with no format conversion. For a raw or structured buffer view, only the first array element value is used.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |