ID3D11DeviceContext::ClearRenderTargetView Method
Set all the elements in a render target to one value.
Syntax
void ClearRenderTargetView(
[in] ID3D11RenderTargetView *pRenderTargetView,
[in] const FLOAT ColorRGBA[4]
);
Parameter
pRenderTargetView [in]
Typ: ID3D11RenderTargetView*Pointer to the rendertarget.
ColorRGBA[4] [in]
Typ: const FLOATA 4-component array that represents the color to fill the render target with.
Rückgabewert
Returns nothing.
Hinweise
Applications that wish to clear a render target to a specific integer value bit pattern should render a screen-aligned quad instead of using this method. The reason for this is because this method accepts as input a floating point value, which may not have the same bit pattern as the original integer.
Differences between Direct3D 9 and Direct3D 11/10: Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied. |
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |