ID3D11DeviceContext::ClearRenderTargetView Method

Set all the elements in a render target to one value.

Syntax

void ClearRenderTargetView(
  [in]  ID3D11RenderTargetView *pRenderTargetView,
  [in]  const FLOAT ColorRGBA[4]
);

Parameter

  • pRenderTargetView [in]
    Typ: ID3D11RenderTargetView*

    Pointer to the rendertarget.

  • ColorRGBA[4] [in]
    Typ: const FLOAT

    A 4-component array that represents the color to fill the render target with.

Rückgabewert

Returns nothing.

Hinweise

Applications that wish to clear a render target to a specific integer value bit pattern should render a screen-aligned quad instead of using this method. The reason for this is because this method accepts as input a floating point value, which may not have the same bit pattern as the original integer.

Differences between Direct3D 9 and Direct3D 11/10:

Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied.

 

Anforderungen

Header

D3D11.h

Bibliothek

D3D11.lib

Siehe auch

ID3D11DeviceContext