D3D11_VIEWPORT Structure
Defines the dimensions of a viewport.
Syntax
typedef struct D3D11_VIEWPORT {
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D11_VIEWPORT;
Mitglieder
TopLeftX
Typ: FLOATX position of the left hand side of the viewport. Ranges between D3D11_VIEWPORT_BOUNDS_MIN and D3D11_VIEWPORT_BOUNDS_MAX.
TopLeftY
Typ: FLOATY position of the top of the viewport. Ranges between D3D11_VIEWPORT_BOUNDS_MIN and D3D11_VIEWPORT_BOUNDS_MAX.
Width
Typ: FLOATWidth of the viewport.
Height
Typ: FLOATHeight of the viewport.
MinDepth
Typ: FLOATMinimum depth of the viewport. Ranges between 0 and 1.
MaxDepth
Typ: FLOATMaximum depth of the viewport. Ranges between 0 and 1.
Hinweise
In all cases, Width and Height must be >= 0 and TopLeftX + Width and TopLeftY + Height must be <= D3D11_VIEWPORT_BOUNDS_MAX.
Viewport Sizes and Feature Level Support Differences between Direct3D 11 and Direct3D 10: The range for the minimum and maximum viewport size is dependent on the feature level defined by D3D_FEATURE_LEVEL.
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Anforderungen
Header |
D3D11.h |