D3D11_TEXTURE_ADDRESS_MODE Enumeration

Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.

Syntax

typedef enum D3D11_TEXTURE_ADDRESS_MODE {
  D3D11_TEXTURE_ADDRESS_WRAP          = 1,
  D3D11_TEXTURE_ADDRESS_MIRROR        = 2,
  D3D11_TEXTURE_ADDRESS_CLAMP         = 3,
  D3D11_TEXTURE_ADDRESS_BORDER        = 4,
  D3D11_TEXTURE_ADDRESS_MIRROR_ONCE   = 5 
} D3D11_TEXTURE_ADDRESS_MODE;

Konstanten

  • D3D11_TEXTURE_ADDRESS_WRAP
    Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times.

  • D3D11_TEXTURE_ADDRESS_MIRROR
    Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.

  • D3D11_TEXTURE_ADDRESS_CLAMP
    Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.

  • D3D11_TEXTURE_ADDRESS_BORDER
    Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D11_SAMPLER_DESC or HLSL code.

  • D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
    Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.

Anforderungen

Header

D3D11.h

Siehe auch

Core Enumerations