D3D11_TEX1D_DSV Structure

Specifies the subresource from a 1D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D11_TEX1D_DSV {
  UINT MipSlice;
} D3D11_TEX1D_DSV;

Mitglieder

  • MipSlice
    Typ: UINT

    The index of the first mipmap level to use.

Hinweise

This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).

Anforderungen

Header

D3D11.h

Siehe auch

Resource Structures