D3D11_TEX1D_DSV Structure
Specifies the subresource from a 1D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D11_TEX1D_DSV {
UINT MipSlice;
} D3D11_TEX1D_DSV;
Mitglieder
MipSlice
Typ: UINTThe index of the first mipmap level to use.
Hinweise
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Anforderungen
Header |
D3D11.h |