D3D11_PRIMITIVE Enumeration
Indicates how the pipeline interprets geometry or hull shader input primitives.
Syntax
typedef enum D3D11_PRIMITIVE {
D3D11_PRIMITIVE_UNDEFINED = 0,
D3D11_PRIMITIVE_POINT = 1,
D3D11_PRIMITIVE_LINE = 2,
D3D11_PRIMITIVE_TRIANGLE = 3,
D3D11_PRIMITIVE_LINE_ADJ = 6,
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39
} D3D11_PRIMITIVE;
Konstanten
D3D11_PRIMITIVE_UNDEFINED
The shader has not been initialized with an input primitive type.D3D11_PRIMITIVE_POINT
Interpret the input primitive as a point.D3D11_PRIMITIVE_LINE
Interpret the input primitive as a line.D3D11_PRIMITIVE_TRIANGLE
Interpret the input primitive as a triangle.D3D11_PRIMITIVE_LINE_ADJ
Interpret the input primitive as a line with adjacency data.D3D11_PRIMITIVE_TRIANGLE_ADJ
Interpret the input primitive as a triangle with adjacency data.D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
Interpret the input primitive as a control point patch.
Hinweise
The ID3D11ShaderReflection::GetGSInputPrimitive method returns a D3D11_PRIMITIVE-typed value.
The D3D11_PRIMITIVE enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
Anforderungen
Header |
D3d11.h |