D3D11_MAP_FLAG Enumeration

Specifies how the CPU should respond when an application calls the ID3D11DeviceContext::Map method on a resource that is being used by the GPU.

Syntax

typedef enum D3D11_MAP_FLAG {
  D3D11_MAP_FLAG_DO_NOT_WAIT   = 0x100000L 
} D3D11_MAP_FLAG;

Konstanten

  • D3D11_MAP_FLAG_DO_NOT_WAIT
    Specifies that ID3D11DeviceContext::Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource. For more information about this error code, see DXGI_ERROR.

Hinweise

This enumeration is used by ID3D11DeviceContext::Map.

D3D11_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D11_MAP_WRITE_DISCARD or D3D11_MAP_WRITE_NOOVERWRITE.

Anforderungen

Header

D3D11.h

Siehe auch

Resource Enumerations