D3D11_MAP_FLAG Enumeration
Specifies how the CPU should respond when an application calls the ID3D11DeviceContext::Map method on a resource that is being used by the GPU.
Syntax
typedef enum D3D11_MAP_FLAG {
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L
} D3D11_MAP_FLAG;
Konstanten
- D3D11_MAP_FLAG_DO_NOT_WAIT
Specifies that ID3D11DeviceContext::Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource. For more information about this error code, see DXGI_ERROR.
Hinweise
This enumeration is used by ID3D11DeviceContext::Map.
D3D11_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D11_MAP_WRITE_DISCARD or D3D11_MAP_WRITE_NOOVERWRITE.
Anforderungen
Header |
D3D11.h |