D3D11_DEPTH_WRITE_MASK Enumeration
Identify the portion of a depth-stencil buffer for writing depth data.
Syntax
typedef enum D3D11_DEPTH_WRITE_MASK {
D3D11_DEPTH_WRITE_MASK_ZERO = 0,
D3D11_DEPTH_WRITE_MASK_ALL = 1
} D3D11_DEPTH_WRITE_MASK;
Konstanten
D3D11_DEPTH_WRITE_MASK_ZERO
Turn off writes to the depth-stencil buffer.D3D11_DEPTH_WRITE_MASK_ALL
Turn on writes to the depth-stencil buffer.
Anforderungen
Header |
D3D11.h |