D3D11_DEPTH_WRITE_MASK Enumeration

Identify the portion of a depth-stencil buffer for writing depth data.

Syntax

typedef enum D3D11_DEPTH_WRITE_MASK {
  D3D11_DEPTH_WRITE_MASK_ZERO   = 0,
  D3D11_DEPTH_WRITE_MASK_ALL    = 1 
} D3D11_DEPTH_WRITE_MASK;

Konstanten

  • D3D11_DEPTH_WRITE_MASK_ZERO
    Turn off writes to the depth-stencil buffer.

  • D3D11_DEPTH_WRITE_MASK_ALL
    Turn on writes to the depth-stencil buffer.

Anforderungen

Header

D3D11.h

Siehe auch

Core Enumerations