D3D11_COUNTER_TYPE Enumeration

Data type of a performance counter.

Syntax

typedef enum D3D11_COUNTER_TYPE {
  D3D11_COUNTER_TYPE_FLOAT32   = 0,
  D3D11_COUNTER_TYPE_UINT16    = ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ),
  D3D11_COUNTER_TYPE_UINT32    = ( D3D11_COUNTER_TYPE_UINT16 + 1 ),
  D3D11_COUNTER_TYPE_UINT64    = ( D3D11_COUNTER_TYPE_UINT32 + 1 ) 
} D3D11_COUNTER_TYPE;

Konstanten

  • D3D11_COUNTER_TYPE_FLOAT32
    32-bit floating point.

  • D3D11_COUNTER_TYPE_UINT16
    16-bit unsigned integer.

  • D3D11_COUNTER_TYPE_UINT32
    32-bit unsigned integer.

  • D3D11_COUNTER_TYPE_UINT64
    64-bit unsigned integer.

Hinweise

These flags are an output parameter in ID3D11Device::CheckCounter.

Anforderungen

Header

D3D11.h

Siehe auch

Core Enumerations