D3D11_COUNTER_INFO Structure

Information about the video card's performance counter capabilities.

Syntax

typedef struct D3D11_COUNTER_INFO {
  D3D11_COUNTER LastDeviceDependentCounter;
  UINT          NumSimultaneousCounters;
  UINT8         NumDetectableParallelUnits;
} D3D11_COUNTER_INFO;

Mitglieder

  • LastDeviceDependentCounter
    Typ: D3D11_COUNTER

    Largest device-dependent counter ID that the device supports. If none are supported, this value will be 0. Otherwise it will be greater than or equal to D3D11_COUNTER_DEVICE_DEPENDENT_0. See D3D11_COUNTER.

  • NumSimultaneousCounters
    Typ: UINT

    Number of counters that can be simultaneously supported.

  • NumDetectableParallelUnits
    Typ: UINT8

    Number of detectable parallel units that the counter is able to discern. Values are 1 ~ 4. Use NumDetectableParallelUnits to interpret the values of the VERTEX_PROCESSING, GEOMETRY_PROCESSING, PIXEL_PROCESSING, and OTHER_GPU_PROCESSING counters.

Hinweise

This structure is returned by ID3D11Device::CheckCounterInfo.

Anforderungen

Header

D3D11.h

Siehe auch

Core Structures