D3D11_BOX Structure
Defines a 3D box.
Syntax
typedef struct D3D11_BOX {
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D11_BOX;
Mitglieder
left
Typ: UINTThe x position of the left hand side of the box.
top
Typ: UINTThe y position of the top of the box.
front
Typ: UINTThe z position of the front of the box.
right
Typ: UINTThe x position of the right hand side of the box.
bottom
Typ: UINTThe y position of the bottom of the box.
back
Typ: UINTThe z position of the back of the box.
Hinweise
The following diagram shows a 3D box, where the origin is the left, front, top corner.
Anforderungen
Header |
D3D11.h |