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D3D11_BOX Structure

Defines a 3D box.

Syntax

typedef struct D3D11_BOX {
  UINT left;
  UINT top;
  UINT front;
  UINT right;
  UINT bottom;
  UINT back;
} D3D11_BOX;

Mitglieder

  • left
    Typ: UINT

    The x position of the left hand side of the box.

  • top
    Typ: UINT

    The y position of the top of the box.

  • front
    Typ: UINT

    The z position of the front of the box.

  • right
    Typ: UINT

    The x position of the right hand side of the box.

  • bottom
    Typ: UINT

    The y position of the bottom of the box.

  • back
    Typ: UINT

    The z position of the back of the box.

Hinweise

The following diagram shows a 3D box, where the origin is the left, front, top corner.

Diagram of a 3D box, where the origin is the left, front, top corner

Anforderungen

Header

D3D11.h

Siehe auch

Core Structures