Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Metoda

Definice

Vytvoří matici zobrazení.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametry

cameraPosition
Vector3

Umístění kamery.

cameraTarget
Vector3

Cíl, na který kamera míří.

cameraUpVector
Vector3

Směr, který je z pohledu kamery "nahoru".

Návraty

Matice zobrazení.

Platí pro