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Associates a Socket with a local endpoint.
Assembly: System (in System.dll)
Use the method if you need to use a specific local endpoint. You must call before you can call the Listen method. You do not need to call before using the Connect method unless you need to use a specific local endpoint. You can use the method on both connectionless and connection-oriented protocols.
Before calling , you must first create the local IPEndPoint from which you intend to communicate data. If you do not care which local address is assigned, you can create an IPEndPoint using IPAddress..::..Any as the address parameter, and the underlying service provider will assign the most appropriate network address. This might help simplify your application if you have multiple network interfaces. If you do not care which local port is used, you can create an IPEndPoint using 0 for the port number. In this case, the service provider will assign an available port number between 1024 and 5000.
If you use the above approach, you can discover what local network address and port number has been assigned by calling the LocalEndPoint. If you are using a connection-oriented protocol, LocalEndPoint will not return the locally assigned network address until after you have made a call to the Connect method. If you are using a connectionless protocol, you will not have access to this information until you have completed a send or receive.
If you intend to receive multicast datagrams, you must call the method with a multicast port number.
You must call the method if you intend to receive connectionless datagrams using the ReceiveFrom method.
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see dd66cd4c-b087-415f-9c3e-94e3a1835f74.