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D3DKMTSignalSynchronizationObject function

The D3DKMTSignalSynchronizationObject function inserts a signal for the specified synchronization objects in the specified context stream.

Syntax


NTSTATUS APIENTRY D3DKMTSignalSynchronizationObject(
  _In_  const D3DKMT_SIGNALSYNCHRONIZATIONOBJECT *pData
);

Parameters

pData [in]

A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure that describes the synchronization objects and context stream that signaling is set up for.

Return value

D3DKMTSignalSynchronizationObject returns one of the following values:

Return codeDescription
STATUS_SUCCESS

The signaling was successfully set up.

STATUS_DEVICE_REMOVED

The graphics adapter was stopped or the display context was reset.

STATUS_INVALID_PARAMETER

Parameters were validated and determined to be incorrect.

 

This function might also return other NTSTATUS values.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dkmthk.h (include D3dkmthk.h)

Library

Gdi32.lib

See also

D3DKMT_SIGNALSYNCHRONIZATIONOBJECT

 

 

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