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Audio and Video

Microsoft provides components that are designed to enable application developers, Web developers, and systems administrators to develop audio and video programs and to create Windows Media-compatible applications and Web sites.

In this section

TopicDescription

Core Audio APIs

A low-level API for audio capture and audio rendering, which can be used to achieve minimum latency or to implement features that might not be entirely supported by higher-level media APIs.

DirectShow

An end-to-end media pipeline, which supports playback, audio/video capture, encoding, DVD navigation and playback, analog television, and MPEG-2.

Microsoft Media Foundation

An end-to-end media pipeline, which supports p playback, audio/video capture, and encoding (successor to DirectShow).

Microsoft TV Technologies

Supports digital television, recorded TV (.wtv) files, and OpenCable Unidirectional Cable Receiver (OCUR) devices.

Windows Media Center Software Development Kit

Using the Windows Media Center Software Development Kit (SDK), developers can create rich media applications and services for use with mouse, keyboard, and remote control on a Media Center PC.

Windows Media Format 11 SDK

Supports reading and writing ASF files, decoding and encoding Windows Media audio and video, and streaming ASF over a network.

Windows Media Library Sharing Services

Enables applications to discover media devices on the home network, and share media libraries on the home network and the Internet.

Windows Media Player SDK

Extends the capabilities of Windows Media Player and Windows Media Player Mobile.

Windows Media Rights Manager 10.1.2 SDK

Supports digital rights management (DRM) for protecting Windows Media files.

Windows Media Services 9 Series

Provides an automation-based API for managing Windows Media Services in Windows Server.

Windows Movie Maker 6.0 and Windows DVD Maker 1.0 SDK

Enables customization of Windows Movie Maker 6.0 and Microsoft Windows DVD Maker 1.0.

Legacy Audio and Video

Technologies that are obsolete and should not be used in new applications.

 

Related topics

DirectX Graphics and Gaming
Graphics

 

 

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