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D3DDDIARG_DEPTHFILL structure

The D3DDDIARG_DEPTHFILL structure describes the parameters of a depth-fill operation.

Syntax


typedef struct _D3DDDIARG_DEPTHFILL {
  HANDLE hResource;
  UINT   SubResourceIndex;
  RECT   DstRect;
  UINT   Depth;
} D3DDDIARG_DEPTHFILL;

Members

hResource

[in] A handle to the resource.

SubResourceIndex

[in] The zero-based index into the resource, which is specified by the handle in the hResource member. This index indicates the subresource, or buffer, on which a rectangular area is depth-filled.

DstRect

[in] A RECTL structure that indicates the upper-left and lower-right points of a rectangle on the buffer to depth fill.

Depth

A pixel value that is specified in native format for the fill depth.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3dumddi.h (include D3dumddi.h)

See also

DepthFill
RECTL

 

 

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