ID3D11BlendState1 interface (d3d11_1.h)

The blend-state interface holds a description for blending state that you can bind to the output-merger stage. This blend-state interface supports logical operations as well as blending operations.

Inheritance

The ID3D11BlendState1 interface inherits from ID3D11BlendState. ID3D11BlendState1 also has these types of members:

Methods

The ID3D11BlendState1 interface has these methods.

 
ID3D11BlendState1::GetDesc1

Gets the description for blending state that you used to create the blend-state object. (ID3D11BlendState1.GetDesc1)

Remarks

Blending applies a simple function to combine output values from a pixel shader with data in a render target. You have control over how the pixels are blended by using a predefined set of blending operations and preblending operations.

To create a blend-state object, call ID3D11Device1::CreateBlendState1. To bind the blend-state object to the output-merger stage, call ID3D11DeviceContext::OMSetBlendState.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11_1.h

See also

Core Interfaces

ID3D11BlendState