Matrix3D.Rotate(Quaternion) Method
Definition
Important
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Appends a rotation transform to the current Matrix3D.
public:
void Rotate(System::Windows::Media::Media3D::Quaternion quaternion);
public void Rotate (System.Windows.Media.Media3D.Quaternion quaternion);
member this.Rotate : System.Windows.Media.Media3D.Quaternion -> unit
Public Sub Rotate (quaternion As Quaternion)
Parameters
- quaternion
- Quaternion
Quaternion that represents the rotation.
Applies to
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