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MessageDialog Class

Definition

Represents a dialog for showing messages to the user.

In a desktop app, before using an instance of this class in a way that displays UI, you'll need to associate the object with its owner's window handle. For more info, and code examples, see Display WinRT UI objects that depend on CoreWindow.

Important

You should use MessageDialog only when you are upgrading a Universal Windows 8.x app that uses MessageDialog, and need to minimize changes or if your app isn't XAML. For new XAML apps in Windows 10+, we recommend using the ContentDialog control instead.

[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Popups.IMessageDialogFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
public sealed class MessageDialog
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Popups.IMessageDialogFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class MessageDialog
Inheritance
Object MessageDialog
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Examples

The following example shows how to add commands to a message dialog and display it. For the full code example, see Message dialog sample.

using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using SDKTemplate;
using System;

private async void CancelCommandButton_Click(object sender, RoutedEventArgs e)
{
    // Create the message dialog and set its content
    var messageDialog = new MessageDialog("No internet connection has been found.");

    // Add commands and set their callbacks; both buttons use the same callback function instead of inline event handlers
    messageDialog.Commands.Add(new UICommand(
        "Try again", 
        new UICommandInvokedHandler(this.CommandInvokedHandler)));
    messageDialog.Commands.Add(new UICommand(
        "Close", 
        new UICommandInvokedHandler(this.CommandInvokedHandler)));

    // Set the command that will be invoked by default
    messageDialog.DefaultCommandIndex = 0;

    // Set the command to be invoked when escape is pressed
    messageDialog.CancelCommandIndex = 1;

    // Show the message dialog
    await messageDialog.ShowAsync();
}

private void CommandInvokedHandler(IUICommand command)
{
    // Display message showing the label of the command that was invoked
    rootPage.NotifyUser("The '" + command.Label + "' command has been selected.", 
        NotifyType.StatusMessage);
}

Remarks

Note

This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).

The dialog has a command bar that can support up to three commands in desktop apps, or two commands in mobile apps. If you don't specify any commands, then a default command is added to close the dialog. The dialog dims the screen behind it, and blocks touch events from passing to the app's canvas until the user responds.

Message dialogs should be used sparingly, and only for critical messages or simple questions that must block the user's flow. Here's an example of a dialog created by the code in the Examples section.

Message dialog with two commands

Constructors

MessageDialog(String, String)

Initializes a new instance of the MessageDialog class to display a titled message dialog that can be used to ask your user simple questions.

In a desktop app, before using an instance of this class in a way that displays UI, you'll need to associate the object with its owner's window handle. For more info, and code examples, see Display WinRT UI objects that depend on CoreWindow.

MessageDialog(String)

Initializes a new instance of the MessageDialog class to display an untitled message dialog that can be used to ask your user simple questions.

In a desktop app, before using an instance of this class in a way that displays UI, you'll need to associate the object with its owner's window handle. For more info, and code examples, see Display WinRT UI objects that depend on CoreWindow.

The dialog dims the screen behind it and blocks touch events from passing to the app's canvas until the user responds.

Message dialogs should be used sparingly, and only for critical messages or simple questions that must block the user's flow.

Properties

CancelCommandIndex

Gets or sets the index of the command you want to use as the cancel command. This is the command that fires when users press the ESC key.

Add the commands before you set the index.

Commands

Gets an array of commands that appear in the command bar of the message dialog. These commands makes the dialog actionable.

Get this array and add UICommand objects that represent your commands to it. If the dialog is currently showing, the commands aren't added to the command bar.

Content

Gets or sets the message to be displayed to the user.

DefaultCommandIndex

Gets or sets the index of the command you want to use as the default. This is the command that fires by default when users press the ENTER key.

Add the commands before you set the index.

Options

Gets or sets the options for a MessageDialog.

Title

Gets or sets the title to display on the dialog, if any.

Methods

ShowAsync()

Begins an asynchronous operation showing a dialog.

Applies to

Product Versions
WinRT Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100

See also