NegotiateStream.IsEncrypted 属性

定义

获取一个 Boolean 值,该值指示此 NegotiateStream 是否使用数据加密。

public:
 virtual property bool IsEncrypted { bool get(); };
public override bool IsEncrypted { get; }
member this.IsEncrypted : bool
Public Overrides ReadOnly Property IsEncrypted As Boolean

属性值

如果在通过网络传输数据前将其加密,并在数据到达远程终结点后将其解密,则为 true;否则为 false

示例

下面的代码示例演示如何显示此属性的值。

static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
   Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
   Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
   Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
   Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
   Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}


 static void DisplayAuthenticationProperties(NegotiateStream stream)
{
     Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
    Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
    Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
    Console.WriteLine("IsSigned: {0}", stream.IsSigned);
    Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
    Console.WriteLine("IsServer: {0}", stream.IsServer);
}

注解

加密有助于保护数据的隐私;也就是说,它有助于确保数据在传输过程中无法被第三方破译。

适用于

另请参阅