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先前版本
System.Net
IPEndPoint 类
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此页面仅适用于
Microsoft Visual Studio 2005/.NET Framework 2.0

同时提供下列产品的其他版本:
.NET Framework 类库
IPEndPoint 类

将网络端点表示为 IP 地址和端口号。

命名空间:System.Net
程序集:System(在 system.dll 中)

Visual Basic(声明)
<SerializableAttribute> _
Public Class IPEndPoint
    Inherits EndPoint
Visual Basic(用法)
Dim instance As IPEndPoint
C#
[SerializableAttribute] 
public class IPEndPoint : EndPoint
C++
[SerializableAttribute] 
public ref class IPEndPoint : public EndPoint
J#
/** @attribute SerializableAttribute() */ 
public class IPEndPoint extends EndPoint
JScript
SerializableAttribute 
public class IPEndPoint extends EndPoint

IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和本地或远程端口信息。通过组合服务的主机 IP 地址和端口号,IPEndPoint 类形成到服务的连接点。

Visual Basic
' This example uses the IPEndPoint class and its members to display the home page 
' of the server selected by the user.

Imports System
Imports System.Text
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text.RegularExpressions

Namespace Mssc.Services.ConnectionManagement
  Module M_TestIPEndPoint


    Public Class TestIPEndPoint

    'The getPage method gets the server's home page content by 
        'recreating the server's endpoint from the original serialized endpoint.
        'Then it creates a new socket and connects it to the endpoint.
      Private Shared Function getPage(ByVal server As String, ByVal socketAddress As SocketAddress) As String
        'Set up variables and String to write to the server.
        Dim ASCII As Encoding = Encoding.ASCII
        Dim [Get] As String = "GET / HTTP/1.1" + ControlChars.Cr + ControlChars.Lf + "Host: " + server + ControlChars.Cr + ControlChars.Lf + "Connection: Close" + ControlChars.Cr + ControlChars.Lf + ControlChars.Cr + ControlChars.Lf
        Dim ByteGet As [Byte]() = ASCII.GetBytes([Get])
        Dim RecvBytes(255) As [Byte]
        Dim strRetPage As [String] = Nothing

        Dim socket As Socket = Nothing

        ' Recreate the connection endpoint from the serialized information.
        Dim endpoint As New IPEndPoint(0, 0)
        Dim clonedIPEndPoint As IPEndPoint = CType(endpoint.Create(socketAddress), IPEndPoint)
        Console.WriteLine(("clonedIPEndPoint: " + clonedIPEndPoint.ToString()))
        Console.WriteLine("Press any key to continue.")
        Console.ReadLine()

        Try
          ' Create a socket object to establish a connection with the server.
          socket = New Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp)

          ' Connect to the cloned end point.
          socket.Connect(clonedIPEndPoint)
        Catch e As SocketException
          Console.WriteLine(("Source : " + e.Source))
          Console.WriteLine(("Message : " + e.Message))
        Catch e As Exception
          Console.WriteLine(("Source : " + e.Source))
          Console.WriteLine(("Message : " + e.Message))
        End Try

        If socket Is Nothing Then
          Return "Connection to cloned endpoint failed"
        End If
        ' Send request to the server.
        socket.Send(ByteGet, ByteGet.Length, 0)

        ' Receive the server  home page content.
        Dim bytes As Int32 = socket.Receive(RecvBytes, RecvBytes.Length, 0)

        ' Read the first 256 bytes.
        strRetPage = "Default HTML page on " + server + ":" + ControlChars.Cr + ControlChars.Lf
        strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes)

        While bytes > 0
          bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0)
          strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes)
        End While

        socket.Close()

        Return strRetPage
      End Function 'getPage


      ' The serializeEndpoint method serializes the endpoint and returns the 
      ' SocketAddress containing the serialized endpoint data.
      Private Shared Function serializeEndpoint(ByVal endpoint As IPEndPoint) As SocketAddress

        ' Serialize IPEndPoint details to a SocketAddress instance.
        Dim socketAddress As SocketAddress = endpoint.Serialize()

        ' Display the serialized endpoint information.
        Console.WriteLine("Endpoint Serialize() : " + socketAddress.ToString())

        Console.WriteLine("Socket Family : " + socketAddress.Family.ToString())
        Console.WriteLine("Socket Size : " + socketAddress.ToString())

        Console.WriteLine("Press any key to continue.")
        Console.ReadLine()

        Return socketAddress
      End Function 'serializeEndpoint

      Private Shared Sub displayEndpointInfo(ByVal endpoint As IPEndPoint)
        Console.WriteLine("Endpoint Address : " + endpoint.Address.ToString())
        Console.WriteLine("Endpoint AddressFamily : " + endpoint.AddressFamily.ToString())
        Console.WriteLine("Endpoint Port : " + endpoint.Port.ToString())
        Console.WriteLine("Endpoint ToString() : " + endpoint.ToString())

        Console.WriteLine("Press any key to continue.")
        Console.ReadLine()
      End Sub 'displayEndpointInfo

      ' The following method determines the server endpoint and then 
      ' serializes it to obtain the related SocketAddress object.
      ' Note that in the for loop a temporary socket is created to ensure that 
      ' the current IP address format matches the AddressFamily type.
      ' In fact, in the case of servers supporting both IPv4 and IPv6, an exception 
      ' may arise if an IP address format does not match the address family type.
      Private Shared Function getSocketAddress(ByVal server As String, ByVal port As Integer) As SocketAddress
        Dim tempSocket As Socket = Nothing
        Dim host As IPHostEntry = Nothing
        Dim serializedSocketAddress As SocketAddress = Nothing

        Try
          ' Get the object containing Internet host information.
          host = Dns.Resolve(server)

          ' Obtain the IP address from the list of IP addresses associated with the server.
          Dim address As IPAddress
          For Each address In host.AddressList
            Dim endpoint As New IPEndPoint(address, port)


            tempSocket = New Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp)

            tempSocket.Connect(endpoint)

            If tempSocket.Connected Then
              ' Display the endpoint information.
              displayEndpointInfo(endpoint)
              ' Serialize the endpoint to obtain a SocketAddress object.
              serializedSocketAddress = serializeEndpoint(endpoint)
              Exit For

            End If

          Next address


          'Close the temporary socket.
          tempSocket.Close()

        Catch e As SocketException
          Console.WriteLine(("Source : " + e.Source))
          Console.WriteLine(("Message : " + e.Message))
        Catch e As Exception
          Console.WriteLine(("Source : " + e.Source))
          Console.WriteLine(("Message : " + e.Message))
        End Try

        Return serializedSocketAddress

      End Function 'getSocketAddress



      ' The requestServerHomePage obtains the server's home page and returns
      ' its content.
      Private Shared Function requestServerHomePage(ByVal server As String, ByVal port As Integer) As String
        Dim strRetPage As [String] = Nothing

        ' Get a socket address using the specified server and port.
        Dim socketAddress As SocketAddress = getSocketAddress(server, port)

        If socketAddress Is Nothing Then
          strRetPage = "Connection failed"
          ' Obtain the server's home page content.
        Else
          strRetPage = getPage(server, socketAddress)
        End If
        Return strRetPage
      End Function 'requestServerHomePage


      ' Show to the user how to use this program when wrong input parameters are entered.
      Private Shared Sub showusage()
        Console.WriteLine("Enter the server name as follows:")
        Console.WriteLine(ControlChars.Tab + "vb_ipendpoint servername")
      End Sub 'showusage

      ' This is the program entry point. It allows the user to enter 
      ' a server name that is used to locate its current homepage.
      Public Shared Sub Main(ByVal args() As String)
        Dim host As String = Nothing
        Dim port As Integer = 80

        'Define a regular expression to parse user's input.
        'This is a security check. It allows only
        'alphanumeric input string between 2 to 40 character long.
        Dim rex As New Regex("^[a-zA-Z]\w{1,39}$")

        If args.Length = 0 Then
          ' Show how to use this program.
          showusage()
        Else
          host = args(0)
          If ((rex.Match(host)).Success) Then
            ' Get the specified server home_page and display its content.
            Dim result As String = requestServerHomePage(host, port)
            Console.WriteLine(result)
          Else
            Console.WriteLine("Input string format not allowed.")
          End If
        End If
      End Sub 'Main

    End Class 'TestIPEndPoint
  End Module
End Namespace
C#
// This example uses the IPEndPoint class and its members to display the home page 
// of the server selected by the user.



using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;


namespace Mssc.Services.ConnectionManagement
{
  public class TestIPEndPoint
  {

    // The getPage method gets the server's home page content by 
    // recreating the server's endpoint from the original serialized endpoint.
    // Then it creates a new socket and connects it to the endpoint.
    private static string getPage(string server, SocketAddress socketAddress)
    {
      //Set up variables and string to write to the server.
      Encoding ASCII = Encoding.ASCII;
      string Get = "GET / HTTP/1.1\r\nHost: " + server + 
        "\r\nConnection: Close\r\n\r\n";
      Byte[] ByteGet = ASCII.GetBytes(Get);
      Byte[] RecvBytes = new Byte[256];
      String strRetPage = null;

      Socket socket = null;

      // Recreate the connection endpoint from the serialized information.
      IPEndPoint endpoint = new IPEndPoint(0,0);
      IPEndPoint clonedIPEndPoint = (IPEndPoint) endpoint.Create(socketAddress);
      Console.WriteLine("clonedIPEndPoint: " + clonedIPEndPoint.ToString());

      Console.WriteLine("Press any key to continue.");
      Console.ReadLine();

      try
      {
        // Create a socket object to establish a connection with the server.
        socket = 
          new Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

        // Connect to the cloned end point.
        socket.Connect(clonedIPEndPoint);
      }
      catch(SocketException e) 
      {
        Console.WriteLine("Source : " + e.Source);
        Console.WriteLine("Message : " + e.Message);
      }
      catch(Exception e)
      {
        Console.WriteLine("Source : " + e.Source);
        Console.WriteLine("Message : " + e.Message);
      }

      if (socket == null)
        return ("Connection to cloned endpoint failed");
      
      // Send request to the server.
      socket.Send(ByteGet, ByteGet.Length, 0);  
        
      // Receive the server  home page content.
      Int32 bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0);
   
      // Read the first 256 bytes.
      strRetPage = "Default HTML page on " + server + ":\r\n";
      strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);

      while (bytes > 0)
      {
        bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0);
        strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);
      }
      
      socket.Close();

      return strRetPage;
    }

    // The serializeEndpoint method serializes the endpoint and returns the 
    // SocketAddress containing the serialized endpoint data.
    private static SocketAddress serializeEndpoint(IPEndPoint endpoint)
    {
 
      // Serialize IPEndPoint details to a SocketAddress instance.
      SocketAddress socketAddress = endpoint.Serialize();
  
      // Display the serialized endpoint information.
      Console.WriteLine("Endpoint.Serialize() : " + socketAddress.ToString());
 
      Console.WriteLine("Socket.Family : " + socketAddress.Family);
      Console.WriteLine("Socket.Size : " + socketAddress.Size);

      Console.WriteLine("Press any key to continue.");
      Console.ReadLine();

      return socketAddress;
    }

    private static void displayEndpointInfo(IPEndPoint endpoint)
    {
      Console.WriteLine("Endpoint.Address : " + endpoint.Address);
      Console.WriteLine("Endpoint.AddressFamily : " + endpoint.AddressFamily);
      Console.WriteLine("Endpoint.Port : " + endpoint.Port);
      Console.WriteLine("Endpoint.ToString() : " + endpoint.ToString());

      Console.WriteLine("Press any key to continue.");
      Console.ReadLine();
    }

    // The serializeEndpoint method determines the server endpoint and then 
    // serializes it to obtain the related SocketAddress object.
    // Note that in the for loop a temporary socket is created to ensure that 
    // the current IP address format matches the AddressFamily type.
    // In fact, in the case of servers supporting both IPv4 and IPv6, an exception 
    // may arise if an IP address format does not match the address family type.
    private static SocketAddress getSocketAddress(string server, int port)
    {
      Socket tempSocket = null;
      IPHostEntry host = null;
      SocketAddress serializedSocketAddress = null;
    
      try
      {
        // Get the object containing Internet host information.
        host = Dns.Resolve(server);

        // Obtain the IP address from the list of IP addresses associated with the server.
        foreach(IPAddress address in host.AddressList)
        {
          IPEndPoint endpoint = new IPEndPoint(address, port);

            
          tempSocket = 
            new Socket(endpoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

          tempSocket.Connect(endpoint);

          if(tempSocket.Connected)
          {
            // Display the endpoint information.
            displayEndpointInfo(endpoint);
            // Serialize the endpoint to obtain a SocketAddress object.
            serializedSocketAddress = serializeEndpoint(endpoint);
            break;
          }
          else
            continue;
        }

        // Close the temporary socket.
        tempSocket.Close();
      }
    
      catch(SocketException e) 
      {
        Console.WriteLine("Source : " + e.Source);
        Console.WriteLine("Message : " + e.Message);
      }
      catch(Exception e)
      {
        Console.WriteLine("Source : " + e.Source);
        Console.WriteLine("Message : " + e.Message);
      }
      return serializedSocketAddress;

    }


    // The requestServerHomePage method obtains the server's home page and returns
    // its content.
    private static string requestServerHomePage(string server, int port) 
    {
      String strRetPage = null;

      // Get a socket address using the specified server and port.
      SocketAddress socketAddress = getSocketAddress(server, port);

      if (socketAddress == null)
        strRetPage = "Connection failed";
      else 
        // Obtain the server's home page content.
        strRetPage = getPage(server, socketAddress);
     
      return strRetPage;
    }
    
    // Show to the user how to use this program when wrong input parameters are entered.
    private static void showUsage() 
    {
      Console.WriteLine("Enter the server name as follows:");
      Console.WriteLine("\tcs_ipendpoint servername");
    }

    // This is the program entry point. It allows the user to enter 
    // a server name that is used to locate its current homepage.
    public static void Main(string[] args) 
    {
      string host= null;
      int port = 80;

      // Define a regular expression to parse user's input.
      // This is a security check. It allows only
      // alphanumeric input string between 2 to 40 character long.
      Regex rex = new Regex(@"^[a-zA-Z]\w{1,39}$");

      if (args.Length < 1)
        showUsage();
      else
      {
        string message = args[0];
        if ((rex.Match(message)).Success)
        {
          host = args[0];
          // Get the specified server home_page and display its content.
          string result = requestServerHomePage(host, port); 
          Console.WriteLine(result);
        }
        else
          Console.WriteLine("Input string format not allowed.");
      }

    }
  
  }
}
C++
// This example uses the IPEndPoint class and its members to display the home page 
// of the server selected by the user.
#using <System.dll>

using namespace System;
using namespace System::Text;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text::RegularExpressions;

// The getPage function gets the server's home page content by 
// recreating the server's endpoint from the original serialized endpoint.
// Then it creates a new socket and connects it to the endpoint.
String^ getPage( String^ server, SocketAddress^ socketAddress )
{
   //Set up variables and string to write to the server.
   Encoding^ ASCII = Encoding::ASCII;
   String^ Get = String::Format( "GET / HTTP/1.1\r\nHost: {0}\r\nConnection: Close\r\n\r\n", server );
   array<Byte>^ByteGet = ASCII->GetBytes( Get );
   array<Byte>^RecvBytes = gcnew array<Byte>(256);
   String^ strRetPage = nullptr;
   Socket^ socket = nullptr;

   // Recreate the connection endpoint from the serialized information.
   IPEndPoint^ endpoint = gcnew IPEndPoint( (__int64)0,0 );
   IPEndPoint^ clonedIPEndPoint = dynamic_cast<IPEndPoint^>(endpoint->Create( socketAddress ));
   Console::WriteLine( "clonedIPEndPoint: {0}", clonedIPEndPoint );

   Console::WriteLine( "Press any key to continue." );
   Console::ReadLine();
   try
   {
      // Create a socket object to establish a connection with the server.
      socket = gcnew Socket( endpoint->AddressFamily,SocketType::Stream,ProtocolType::Tcp );

      // Connect to the cloned end point.
      socket->Connect( clonedIPEndPoint );
   }
   catch ( SocketException^ e ) 
   {
      Console::WriteLine( "Source : {0}", e->Source );
      Console::WriteLine( "Message : {0}", e->Message );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "Source : {0}", e->Source );
      Console::WriteLine( "Message : {0}", e->Message );
   }

   if ( socket == nullptr )
      return ("Connection to cloned endpoint failed");

   // Send request to the server.
   socket->Send( ByteGet, ByteGet->Length, static_cast<SocketFlags>(0) );

   // Receive the server  home page content.
   Int32 bytes = socket->Receive( RecvBytes, RecvBytes->Length, static_cast<SocketFlags>(0) );

   // Read the first 256 bytes.
   strRetPage = String::Format( "Default HTML page on {0}:\r\n", server );
   strRetPage = String::Concat( strRetPage, ASCII->GetString( RecvBytes, 0, bytes ) );
   while ( bytes > 0 )
   {
      bytes = socket->Receive( RecvBytes, RecvBytes->Length, static_cast<SocketFlags>(0) );
      strRetPage = String::Concat( strRetPage, ASCII->GetString( RecvBytes, 0, bytes ) );
   }

   socket->Close();
   return strRetPage;
}

// The serializeEndpoint function serializes the endpoint and returns the 
// SocketAddress containing the serialized endpoint data.
SocketAddress^ serializeEndpoint( IPEndPoint^ endpoint )
{
   // Serialize IPEndPoint details to a SocketAddress instance.
   SocketAddress^ socketAddress = endpoint->Serialize();

   // Display the serialized endpoint information.
   Console::WriteLine( "Endpoint.Serialize() : {0}", socketAddress );
   Console::WriteLine( "Socket->Family : {0}", socketAddress->Family );
   Console::WriteLine( "Socket->Size : {0}", socketAddress->Size );
   Console::WriteLine( "Press any key to continue." );
   Console::ReadLine();
   return socketAddress;
}

void displayEndpointInfo( IPEndPoint^ endpoint )
{
   Console::WriteLine( "Endpoint->Address : {0}", endpoint->Address );
   Console::WriteLine( "Endpoint->AddressFamily : {0}", endpoint->AddressFamily );
   Console::WriteLine( "Endpoint->Port : {0}", endpoint->Port );
   Console::WriteLine( "Endpoint.ToString() : {0}", endpoint );
   Console::WriteLine( "Press any key to continue." );
   Console::ReadLine();
}

// The serializeEndpoint function determines the server endpoint and then 
// serializes it to obtain the related SocketAddress object.
// Note that in the for loop a temporary socket is created to ensure that 
// the current IP address format matches the AddressFamily type.
// In fact, in the case of servers supporting both IPv4 and IPv6, an exception 
// may arise if an IP address format does not match the address family type.
SocketAddress^ getSocketAddress( String^ server, int port )
{
   Socket^ tempSocket = nullptr;
   IPHostEntry^ host = nullptr;
   SocketAddress^ serializedSocketAddress = nullptr;
   try
   {
      // Get the object containing Internet host information.
      host = Dns::Resolve( server );

      // Obtain the IP address from the list of IP addresses associated with the server.
      System::Collections::IEnumerator^ myEnum = host->AddressList->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         IPAddress^ address = safe_cast<IPAddress^>(myEnum->Current);
         IPEndPoint^ endpoint = gcnew IPEndPoint( address,port );
         tempSocket = gcnew Socket( endpoint->AddressFamily,SocketType::Stream,ProtocolType::Tcp );
         tempSocket->Connect( endpoint );
         if ( tempSocket->Connected )
         {
            // Display the endpoint information.
            displayEndpointInfo( endpoint );

            // Serialize the endpoint to obtain a SocketAddress object.
            serializedSocketAddress = serializeEndpoint( endpoint );
            break;
         }
         else
                  continue;
      }

      // Close the temporary socket.
      tempSocket->Close();
   }
   catch ( SocketException^ e ) 
   {
      Console::WriteLine( "Source : {0}", e->Source );
      Console::WriteLine( "Message : {0}", e->Message );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "Source : {0}", e->Source );
      Console::WriteLine( "Message : {0}", e->Message );
   }

   return serializedSocketAddress;
}


// The requestServerHomePage function obtains the server's home page and returns
// its content.
String^ requestServerHomePage( String^ server, int port )
{
   String^ strRetPage = nullptr;

   // Get a socket address using the specified server and port.
   SocketAddress^ socketAddress = getSocketAddress( server, port );
   if ( socketAddress == nullptr )
      strRetPage = "Connection failed"; // Obtain the server's home page content.
   else
      strRetPage = getPage( server, socketAddress );

   return strRetPage;
}


// Show to the user how to use this program when wrong input parameters are entered.
void showUsage()
{
   Console::WriteLine( "Enter the server name as follows:" );
   Console::WriteLine( "\tcs_ipendpoint servername" );
}


// This is the program entry point. It allows the user to enter 
// a server name that is used to locate its current homepage.
int main()
{
   array<String^>^args = Environment::GetCommandLineArgs();
   String^ host = nullptr;
   int port = 80;

   // Define a regular expression to parse user's input.
   // This is a security check. It allows only
   // alphanumeric input string between 2 to 40 character long.
   Regex^ rex = gcnew Regex( "^[a-zA-Z]\\w{1,39}$" );
   if ( args->Length < 2 )
      showUsage();
   else
   {
      String^ message = args[ 1 ];
      if ( (rex->Match(message))->Success )
      {
         host = args[ 1 ];
         
         // Get the specified server home_page and display its content.
         String^ result = requestServerHomePage( host, port );
         Console::WriteLine( result );
      }
      else
            Console::WriteLine( "Input string format not allowed." );
   }
}
J#
// This example uses the IPEndPoint class and its members to display the 
// home page of the server selected by the user.
import System.*;
import System.Text.*;
import System.IO.*;
import System.Net.*;
import System.Net.Sockets.*;
import System.Text.RegularExpressions.*;

public class TestIPEndPoint
{
    // The GetPage method gets the server's home page content by 
    // recreating the server's endpoint from the original serialized endpoint.
    // Then it creates a new socket and connects it to the endpoint.
    private static String GetPage(String server, SocketAddress socketAddress)
    {
        //Set up variables and string to write to the server.
        Encoding ascii = Encoding.get_ASCII();
        String get = "GET / HTTP/1.1\r\nHost: " + server 
            + "\r\nConnection: Close\r\n\r\n";
        ubyte byteGet[] = ascii.GetBytes(get);
        ubyte recvBytes[] = new ubyte[256];
        String strRetPage = null;
        Socket socket = null;

        // Recreate the connection endpoint from the serialized information.
        IPEndPoint endpoint = new IPEndPoint(0, 0);
        IPEndPoint clonedIPEndPoint = 
                ((IPEndPoint)(endpoint.Create(socketAddress)));
        Console.WriteLine(("clonedIPEndPoint: " 
            + clonedIPEndPoint.ToString()));

        Console.WriteLine("Press any key to continue.");
        Console.ReadLine();
        try {
            // Create a socket object to establish a connection
            // with the server.
            socket = new Socket(endpoint.get_AddressFamily(), 
                SocketType.Stream, ProtocolType.Tcp);

            // Connect to the cloned end point.
            socket.Connect(clonedIPEndPoint);
        }
        catch (SocketException e) {
            Console.WriteLine(("Source : " + e.get_Source()));
            Console.WriteLine(("Message : " + e.get_Message()));
        }
        catch (System.Exception e) {
            Console.WriteLine(("Source : " + e.get_Source()));
            Console.WriteLine(("Message : " + e.get_Message()));
        }
        if (socket == null) {
            return "Connection to cloned endpoint failed";
        }

        // Send request to the server.
        socket.Send(byteGet, byteGet.length, (SocketFlags)0);

        // Receive the server  home page content.
        int bytes = socket.Receive(recvBytes, recvBytes.length, 
            (SocketFlags)0);

        // Read the first 256 bytes.
        strRetPage = "Default HTML page on " + server + ":\r\n";
        strRetPage = strRetPage + ascii.GetString(recvBytes, 0, bytes);
        while ((bytes > 0)) {
            bytes = socket.Receive(recvBytes, recvBytes.length, 
                (SocketFlags)0);
            strRetPage = strRetPage + ascii.GetString(recvBytes, 0, bytes);
        }

        socket.Close();
        return strRetPage;
    } //GetPage

    // The SerializeEndpoint method serializes the endpoint and returns the 
    // SocketAddress containing the serialized endpoint data.
    private static SocketAddress SerializeEndpoint(IPEndPoint endpoint)
    {
        // Serialize IPEndPoint details to a SocketAddress instance.
        SocketAddress socketAddress = endpoint.Serialize();

        // Display the serialized endpoint information.
        Console.WriteLine(("Endpoint.Serialize() : " 
            + socketAddress.ToString()));
        Console.WriteLine(("Socket.Family : " + socketAddress.get_Family()));
        Console.WriteLine(("Socket.Size : " + socketAddress.get_Size()));
        Console.WriteLine("Press any key to continue.");
        Console.ReadLine();
        return socketAddress;
    } //SerializeEndpoint

    private static void DisplayEndpointInfo(IPEndPoint endpoint)
    {
        Console.WriteLine(("Endpoint.Address : " + endpoint.get_Address()));
        Console.WriteLine(("Endpoint.AddressFamily : " 
            + endpoint.get_AddressFamily()));
        Console.WriteLine(("Endpoint.Port : " + endpoint.get_Port()));
        Console.WriteLine(("Endpoint.ToString() : " 
            + endpoint.ToString()));
        Console.WriteLine("Press any key to continue.");
        Console.ReadLine();
    } //DisplayEndpointInfo

    // The SerializeEndpoint method determines the server endpoint and then 
    // serializes it to obtain the related SocketAddress object.
    // Note that in the for loop a temporary socket is created to ensure that 
    // the current IP address format matches the AddressFamily type.
    // In fact, in the case of servers supporting both IPv4 and IPv6, 
    // an exception may arise if an IP address format does not match the 
    // address family type.
    private static SocketAddress GetSocketAddress(String server, int port)
    {
        Socket tempSocket = null;
        IPHostEntry host = null;
        SocketAddress serializedSocketAddress = null;
        try {
            // get the object containing Internet host information.
            host = Dns.Resolve(server);

            // Obtain the IP address from the list of IP addresses 
            // associated with the server.
            for (int iCtr = 0; iCtr < host.get_AddressList().length; iCtr++) {
                IPAddress address = host.get_AddressList()[iCtr];
                IPEndPoint endpoint = new IPEndPoint(address, port);
                tempSocket = new Socket(endpoint.get_AddressFamily(), 
                    SocketType.Stream, ProtocolType.Tcp);
                tempSocket.Connect(endpoint);
                if (tempSocket.get_Connected()) {
                    // Display the endpoint information.
                    DisplayEndpointInfo(endpoint);
                    // Serialize the endpoint to obtain a SocketAddress object.
                    serializedSocketAddress = SerializeEndpoint(endpoint);
                    break;    
                }
                else {
                    continue;
                }
            }

            // Close the temporary socket.
            tempSocket.Close();
        }
        catch (SocketException e) {
            Console.WriteLine(("Source : " + e.get_Source()));
            Console.WriteLine(("Message : " + e.get_Message()));
        }
        catch (System.Exception e) {
            Console.WriteLine(("Source : " + e.get_Source()));
            Console.WriteLine(("Message : " + e.get_Message()));
        }
        return serializedSocketAddress;
    } //GetSocketAddress


    // The RequestServerHomePage method obtains the server's home page and 
    // returns its content.
    private static String RequestServerHomePage(String server, int port)
    {
        String strRetPage = null;
        // Get a socket address using the specified server and port.
        SocketAddress socketAddress = GetSocketAddress(server, port);

        if (socketAddress == null) {
            strRetPage = "Connection failed";
        }            
        else {
            // Obtain the server's home page content.
            strRetPage = GetPage(server, socketAddress);
        }
        return strRetPage;
    } //RequestServerHomePage

    // Show to the user how to use this program when wrong input parameters
    // are entered.
    private static void ShowUsage()
    {
        Console.WriteLine("Enter the server name as follows:");
        Console.WriteLine("\tcs_ipendpoint servername");
    } //ShowUsage

    // This is the program entry point. It allows the user to enter 
    // a server name that is used to locate its current homepage.
    public static void main(String[] args)
    {
        String host = null;
        int port = 80;

        // Define a regular expression to parse user's input.
        // This is a security check. It allows only
        // alphanumeric input string between 2 to 40 character long.
        Regex rex = new Regex("^[a-zA-Z]\\w{1,39}$");
        if (args.length < 1) {
            ShowUsage();
        }
        else {
            String message = args[0];
            if (rex.Match(message).get_Success()) {
                host = args[0];
                // Get the specified server home_page and display its content.
                String result = RequestServerHomePage(host, port);
                Console.WriteLine(result);
            }
            else {
                Console.WriteLine("Input string format not allowed.");
            }
        }
    } //main
} //TestIPEndPoint
System.Object
   System.Net.EndPoint
    System.Net.IPEndPoint
此类型的任何公共静态(Visual Basic 中的 Shared)成员都是线程安全的,但不保证所有实例成员都是线程安全的。

Windows 98、Windows 2000 SP4、Windows CE、Windows Millennium Edition、Windows Mobile for Pocket PC、Windows Mobile for Smartphone、Windows Server 2003、Windows XP Media Center Edition、Windows XP Professional x64 Edition、Windows XP SP2、Windows XP Starter Edition

.NET Framework 并不是对每个平台的所有版本都提供支持。有关受支持版本的列表,请参见系统要求

.NET Framework

受以下版本支持:2.0、1.1、1.0

.NET Compact Framework

受以下版本支持:2.0、1.0
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