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blendEquationSeparate method

Controls the blending of an incoming source fragment's R, G, B, and A values with a destination R, G, B, and A values as stored in the fragment's WebGLFramebuffer.

IE11

 

Syntax

WebGLRenderingContext.blendEquationSeparate(modeRGB, modeAlpha);

Parameters

modeRGB [in]

Type: Number

One of these values:

ValueMeaning
gl.FUNC_ADD

Adds

gl.FUNC_SUBTRACT
gl.FUNC_REVERSE_SUBTRACT

 

modeAlpha [in]

Type: Number

One of these values:

gl.FUNC_ADD
gl.FUNC_SUBTRACT
gl.FUNC_REVERSE_SUBTRACT

Return value

This method does not return a value.

Remarks

Blending is dependent on the incoming fragment's alpha value of the currently stored pixel.

WebGL errorDescription
gl.INVALID_ENUMIf modeRGB or modeAlpha are not one of the three possible values.

 

See also

WebGLRenderingContext
blendEquation

 

 

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