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D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure

The D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW structure describes a one-dimensional texture (1-D) that is used to create a depth stencil view in a call to the CreateDepthStencilView function.

Syntax


typedef struct D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW;

Members

MipSlice

[in] The identifier of the MIP-map slice.

FirstArraySlice

[in] The identifier of the first array slice.

ArraySize

[in] The number of array slices for the texture.

Requirements

Version

Available in Windows Vista and later versions of the Windows operating systems.

Header

D3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateDepthStencilViewSize
CreateDepthStencilView
D3D10DDIARG_CREATEDEPTHSTENCILVIEW

 

 

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