D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW structure (d3d10umddi.h)

The D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW structure describes a cube texture that is used to create a render target view in a call to the CreateRenderTargetView function.

Syntax

typedef struct D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW {
  [in] UINT MipSlice;
  [in] UINT FirstArraySlice;
  [in] UINT ArraySize;
} D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW;

Members

[in] MipSlice

The identifier of the MIP-map slice.

[in] FirstArraySlice

The identifier of the first array slice.

[in] ArraySize

The number of array slices for the texture.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateRenderTargetViewSize

CreateRenderTargetView

D3D10DDIARG_CREATERENDERTARGETVIEW