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Propriedade RolePlayerConnectDirectiveAcceptsClass.RolePlayerConnectDirective

Players de função de RolePlayerConnectDirective de DomainRole dessa classe são aceitos para conexão.

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (em Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)

Sintaxe

'Declaração
<DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Source, PropertyName := "AcceptingClass",  _
    PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName",  _
    PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.One)> _
Public Property RolePlayerConnectDirective As RolePlayerConnectDirective
[DomainObjectIdAttribute("36e32ba5-8d2a-46fa-b013-a4593e82dd86")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.Category", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Source, PropertyName = "AcceptingClass", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/RolePlayerConnectDirective.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.One)]
public RolePlayerConnectDirective RolePlayerConnectDirective { get; set; }

Valor de propriedade

Tipo: Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective

Segurança do .NET Framework

Consulte também

Referência

RolePlayerConnectDirectiveAcceptsClass Classe

Namespace Microsoft.VisualStudio.Modeling.DslDefinition