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Propriedade RolePlayerConnectDirectiveAcceptsClass.AcceptingClass

DomainRole AcceptingClass

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (em Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)

Sintaxe

'Declaração
<DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName",  _
    GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName := "RolePlayerConnectDirectives",  _
    PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName",  _
    PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.ZeroMany)> _
Public Property AcceptingClass As DomainClass
[DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName", 
    typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirectives", 
    PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName", 
    PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.ZeroMany)]
public DomainClass AcceptingClass { get; set; }

Valor de propriedade

Tipo: Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass

Segurança do .NET Framework

Consulte também

Referência

RolePlayerConnectDirectiveAcceptsClass Classe

Namespace Microsoft.VisualStudio.Modeling.DslDefinition