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IPAddress Classe

Fornece um endereço de protocolo Internet (IP).

Namespace:  System.Net
Assembly:  System (em System. dll)
[SerializableAttribute]
public class IPAddress

The IPAddress class contains the address of a computer on an IP network.

O exemplo de código a seguir mostra como consultar um servidor para obter os endereços da família de produtos e o IP endereços ele oferece suporte.


// This program shows how to use the IPAddress class to obtain a server 
// IP addressess and related information.

using System;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;

namespace Mssc.Services.ConnectionManagement
{

  class TestIPAddress 
  {

    /**
      * The IPAddresses method obtains the selected server IP address information.
      * It then displays the type of address family supported by the server and its 
      * IP address in standard and byte format.
      **/
    private static void IPAddresses(string server) 
    {
      try 
      {
        System.Text.ASCIIEncoding ASCII = new System.Text.ASCIIEncoding();

        // Get server related information.
        IPHostEntry heserver = Dns.Resolve(server);

        // Loop on the AddressList
        foreach (IPAddress curAdd in heserver.AddressList) 
        {


          // Display the type of address family supported by the server. If the
          // server is IPv6-enabled this value is: InternNetworkV6. If the server
          // is also IPv4-enabled there will be an additional value of InterNetwork.
          Console.WriteLine("AddressFamily: " + curAdd.AddressFamily.ToString());

          // Display the ScopeId property in case of IPV6 addresses.
          if(curAdd.AddressFamily.ToString() == ProtocolFamily.InterNetworkV6.ToString())
            Console.WriteLine("Scope Id: " + curAdd.ScopeId.ToString());


          // Display the server IP address in the standard format. In 
          // IPv4 the format will be dotted-quad notation, in IPv6 it will be
          // in in colon-hexadecimal notation.
          Console.WriteLine("Address: " + curAdd.ToString());

          // Display the server IP address in byte format.
          Console.Write("AddressBytes: ");



          Byte[] bytes = curAdd.GetAddressBytes();
          for (int i = 0; i < bytes.Length; i++) 
          {
            Console.Write(bytes[i]);
          }                          

          Console.WriteLine("\r\n");

        }

      }
      catch (Exception e) 
      {
        Console.WriteLine("[DoResolve] Exception: " + e.ToString());
      }
    }

    // This IPAddressAdditionalInfo displays additional server address information.
    private static void IPAddressAdditionalInfo() 
    {
      try 
      {
        // Display the flags that show if the server supports IPv4 or IPv6
        // address schemas.
        Console.WriteLine("\r\nSupportsIPv4: " + Socket.SupportsIPv4);
        Console.WriteLine("SupportsIPv6: " + Socket.SupportsIPv6);

        if (Socket.SupportsIPv6)
        {
          // Display the server Any address. This IP address indicates that the server 
          // should listen for client activity on all network interfaces. 
          Console.WriteLine("\r\nIPv6Any: " + IPAddress.IPv6Any.ToString());

          // Display the server loopback address. 
          Console.WriteLine("IPv6Loopback: " + IPAddress.IPv6Loopback.ToString());

          // Used during autoconfiguration first phase.
          Console.WriteLine("IPv6None: " + IPAddress.IPv6None.ToString());

          Console.WriteLine("IsLoopback(IPv6Loopback): " + IPAddress.IsLoopback(IPAddress.IPv6Loopback));
        }
        Console.WriteLine("IsLoopback(Loopback): " + IPAddress.IsLoopback(IPAddress.Loopback));
      }
      catch (Exception e) 
      {
        Console.WriteLine("[IPAddresses] Exception: " + e.ToString());
      }
    }


    public static void Main(string[] args) 
    {
      string server = null;

      // Define a regular expression to parse user's input.
      // This is a security check. It allows only
      // alphanumeric input string between 2 to 40 character long.
      Regex rex = new Regex(@"^[a-zA-Z]\w{1,39}$");

      if (args.Length < 1)
      {
        // If no server name is passed as an argument to this program, use the current 
        // server name as default.
        server = Dns.GetHostName();
        Console.WriteLine("Using current host: " + server);
      }
      else
      {
        server = args[0];
        if (!(rex.Match(server)).Success)
        {
          Console.WriteLine("Input string format not allowed.");
          return;
        }
      }

      // Get the list of the addresses associated with the requested server.
      IPAddresses(server);

      // Get additonal address information.
      IPAddressAdditionalInfo();
    }

  }
}


// This program shows how to use the IPAddress class to obtain a server 
// IP addressess and related information.
import System.*;
import System.Net.*;
import System.Net.Sockets.*;
import System.Text.RegularExpressions.*;

class TestIPAddress
{
    /**
       The IPAddresses method obtains the selected server IP address 
       information.It then displays the type of address family supported by 
       the server and its IP address in standard and byte format.
     */
    private static void IPAddresses(String server)
    {
        try {
            System.Text.ASCIIEncoding ascii = new System.Text.ASCIIEncoding();

            // Get server related information.
            IPHostEntry heserver = Dns.Resolve(server);
            // Loop on the AddressList
            for (int iCtr = 0; iCtr < heserver.get_AddressList().length;
                iCtr++) {            
                IPAddress curAdd = heserver.get_AddressList()[iCtr];

                // Display the type of address family supported by the server. 
                // If the server is IPv6-enabled this value is:InternNetworkV6.
                // If the server is also IPv4-enabled there will be an 
                // additional value of InterNetwork.
                Console.WriteLine(("AddressFamily: " 
                    + curAdd.get_AddressFamily().ToString()));

                // Display the ScopeId property in case of IPV6 addresses.
                if (curAdd.get_AddressFamily().ToString().equals(
                        ProtocolFamily.InterNetworkV6.ToString())) {
                    Console.WriteLine(("Scope Id: " 
                        +(new Long(curAdd.get_ScopeId())).ToString()));
                }

                // Display the server IP address in the standard format. In 
                // IPv4 the format will be dotted-quad notation, in IPv6 
                // it will be in in colon-hexadecimal notation.
                Console.WriteLine(("Address: " + curAdd.ToString()));
                // Display the server IP address in byte format.
                Console.Write("AddressBytes: ");

                ubyte bytes[] = curAdd.GetAddressBytes();
                for (int i = 0; i < bytes.length; i++) {
                    Console.Write(bytes[i]);
                }
                Console.WriteLine("\r\n");
            }
        }
        catch (System.Exception e) {
            Console.WriteLine(("[DoResolve] Exception: " + e.ToString()));
        }    
    } //IPAddresses

    // This IPAddressAdditionalInfo displays additional server address 
    // information.
    private static void IPAddressAdditionalInfo()
    {
        try {
            // Display the flags that show if the server supports IPv4 or IPv6
            // address schemas.
            Console.WriteLine("\r\nSupportsIPv4: " 
                + System.Convert.ToString(Socket.get_SupportsIPv4()));
            Console.WriteLine("SupportsIPv6: " 
                + System.Convert.ToString(Socket.get_SupportsIPv6()));
            if (Socket.get_SupportsIPv6()) {
                // Display the server Any address. This IP address indicates 
                // that the server should listen for client activity on all 
                // network interfaces. 
                Console.WriteLine(("\r\nIPv6Any: " 
                    + (IPAddress.IPv6Any).ToString()));

                // Display the server loopback address. 
                Console.WriteLine(("IPv6Loopback: "
                    + (IPAddress.IPv6Loopback).ToString()));

                // Used during autoconfiguration first phase.
                Console.WriteLine(("IPv6None: " 
                    + (IPAddress.IPv6None).ToString()));
                Console.WriteLine(("IsLoopback(IPv6Loopback): " 
                    + IPAddress.IsLoopback(IPAddress.IPv6Loopback)));
            }
            Console.WriteLine(("IsLoopback(Loopback): " 
                + System.Convert.ToString(IPAddress.
                IsLoopback(IPAddress.Loopback))));
        }
        catch (System.Exception e) {
            Console.WriteLine(("[IPAddresses] Exception: " + e.ToString()));
        } 
    } //IPAddressAdditionalInfo

    public static void main(String[] args)
    {
        String server = null;
        // Define a regular expression to parse user's input.
        // This is a security check. It allows only
        // alphanumeric input string between 2 to 40 character long.
        Regex rex = new Regex("^[a-zA-Z]\\w{1,39}$");
        if (args.length < 1) {
            // If no server name is passed as an argument to this program, 
            // use the current server name as default.
            server = Dns.GetHostName();
            Console.WriteLine(("Using current host: " + server));
        } 
        else {
            server = args[0];
            if (!(rex.Match(server).get_Success())) {
                Console.WriteLine("Input string format not allowed.");
                return;
            } 
        } 
        // Get the list of the addresses associated with the requested server.
        IPAddresses(server);

        // Get additonal address information.
        IPAddressAdditionalInfo();
    } //main
} //TestIPAddress


System.Object
  System.Net.IPAddress
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