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ID3D11Device1::CreateBlendState1 method

Creates a blend-state object that encapsulates blend state for the output-merger stage and allows the configuration of logic operations.

Syntax


HRESULT CreateBlendState1(
  [in]   const D3D11_BLEND_DESC1 *pBlendStateDesc,
  [out]  ID3D11BlendState1 **ppBlendState
);

Parameters

pBlendStateDesc [in]

A pointer to a D3D11_BLEND_DESC1 structure that describes blend state.

ppBlendState [out]

Address of a pointer to the ID3D11BlendState1 interface for the blend-state object created.

Return value

This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.

Remarks

An app can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11_1.h

Library

D3D11.lib

See also

ID3D11Device1

 

 

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